How to Install Agones on OVHcloud Managed Kubernetes
In this tutorial, we are going to show you how to install Agones on your OVHcloud Managed Kubernetes Service. Agones is an open-source, multiplayer, dedicated game-server hosting built on Kubernetes.
Additionally, to test your install, you will install a Xonotic game server and play some old school death matches…
Before you begin
This tutorial assumes that you already have a working OVHcloud Managed Kubernetes cluster, and some basic knowledge of how to operate it. If you want to learn more about these topics, please look at the deploying a Hello World application article.
You also need to have Helm installed on your workstation and your cluster, please refer to the How to Install Helm on OVHcloud Managed Kubernetes Service tutorial.
What is Agones?
One of the key advantages to using Kubernetes is the formidable ecosystem around it. From Rancher to Istio, from Rook to Fission, from gVisor to KubeDB, the Kubernetes ecosystem is rich, vibrant and ever-growing. We are getting to the point where, for most deployment needs, we can say there is a K8s-based open-source project for that.
One of the latest additions to this ecosystem is the Agones project, an open-source, multiplayer, dedicated game-server hosting platform built on Kubernetes and developed by Google in collaboration with Ubisoft.

Why Agones?
Agones, derived from the Greek word agōn (contests held during public festivals or more generally “contest” or “competition at games”), aims to replace the usual proprietary solutions to deploy, scale, and manage game servers.
Agones enriches Kubernetes with a Custom Controller and a Custom Resource Definition. With these tools, you can standardize Kubernetes tooling and APIs to create, scale, and manage game server clusters.
What kind of game servers?
Agones’s main focus is online multiplayer games such as FPSs and MOBAs - fast-paced games requiring dedicated, low-latency game servers that synchronize the state of the game between players and serve as a source of truth for gaming situations.
These kinds of games ask for relatively ephemeral dedicated gaming servers, with every match running on a server instance. The servers need to be stateful (they must keep the game status), with the state usually held in memory for the duration of the match.
Latency is a key concern, as the competitive real-time aspects of the games ask for quick responses from the server. That means that the connection from the player device to the game server should be the most direct possible, ideally bypassing any intermediate server such as a load-balancer.
Connecting players to the right server
Every game publisher used to have their own proprietary solutions, but most of them follow a similar flow, with a matchmaking service that groups players into a match, deals with a cluster manager to provision a dedicated instance of a game server, and sends the players its IP address and port to allow them to directly connect to the server and play the game.

Agones, as well as its Custom Controller and Custom Resource Definition, replaces the complex cluster management infrastructure with a standardized, Kubernetes-based tooling and APIs. The matchmaker services interact with these APIs to spawn new game server pods and get their IP addresses and ports to the concerned players.

The cherry on top
Using Kubernetes for these tasks also gives some nice additional bonuses like being able to deploy the full gaming infrastructure in a developer environment like minikube, or easily cloning it to deploy it in a new data center or cloud region, but also offering a whole platform to host all the additional services needed to build a game: account management, leaderboards, inventory…
And of course, the simplicity of operating Kubernetes-based platforms, especially when they dynamic, heterogeneous and distributed, as most online gaming platforms.
Deploying Agones on OVHcloud Managed Kubernetes
There are several ways to install Agones in a Kubernetes cluster. For our test, we chose the easiest one: installing with Helm.
Enabling creation of RBAC resources
The first step to install Agones is to set up a service account with enough permissions to create some special RBAC resource types.
Now we have the Cluster Role Binding needed for the installation:
Installing the Agones chart
Now let’s continue by adding Agones repository to Helm’s repository list.
Then, install the stable Agones chart:
After a few moments, Agones should be installed:
WARNING: The installation we have just done isn’t suited for production since the official installation instructions recommend running Agones and the game servers in separate, dedicated pools of nodes. But for the needs of our test, the basic setup is enough.
Confirming Agones started successfully
To verify that Agones is running on our Kubernetes cluster, we can look at the pods in the agones-system namespace:
If everything is okay, you should see an agones-controller pod with a Running status:
You can also see more details using:
Looking at the agones-controller description. You should see something like:
Here all the Conditions should have the status True.
Deploying a game server
The Agones Hello world is rather boring, a simple Xonotic game server.
Xonotic is an open-source multi-player FPS, and a rather good one, with lots of interesting game modes, maps, weapons, and customization options.
Deploying a Xonotic game server over Agones is rather easy:
This command installs Xonotic:
The game server deployment can take a few moments, so we need to wait until its status is Ready or Unhealthy before using it. We can fetch the status with:
We will wait until the fetch gives a Ready or Unhealthy status on our game server:
When the game server is ready, we also get the address and the port we should use to connect to our death match game (in my example, 51.83.xxx.yyy:7410).
It’s frag time
So now that you have a server, let’s test it!
Download the Xonotic client (for Windows, Linux, or MacOS), and launch it:

Then go to the Multiplayer menu and enter the address and port of our game server:

And you are ready to play!

And on the server side?
On the server side, you can spy on how things are going for your game server, using kubectl logs. Let’s begin by finding the pod running the game:
You will see that your game server is running in a pod called xonotic:
You can then use kubectl logs on it. In the pod there are two containers - the main xonotic one and an Agones sidecar - so we must specify that we want the logs of the xonotic container:
Add some friends
The next step is the best one - ask some friends to connect to the server and do a true death match like in the Quake 2 times.
Cleanup
Uninstall Xonotic game server:
To uninstall Agones, you can use the helm uninstall command in order to delete the Agones Helm chart:
Remove installed Cluster Role Binding: